Words and graphics about this page.
Remember
to go down
enough lines
to trigger the
three column effect.

A size comparison that has more races, but still not all.
Missing are Scarmis, Acubon, Salu (both fairly human sized),
Farg, Slarcha, and Blount. I may have forgotten other races.
I haven't visited for some time. Also, these are for most
significant members of each race. It is possible a large
muadra could be mistaken for a middling human, a large human
mistaken for a small boccord, and a tiny cleash could be
mistekan for a potato bug.
1980s-
Andrew Leker and Miles Teves create and publish the first
edition of Jorune.
Amy Leker joins the creative team to create the Second
Edition boxed set. New talents like Alan Okimoto, David
Ackerman, Mark Wallace and others appear on the roster to
boost the creative pool.
A stream of supplements follow to build the world and game.
Sarceen's Knowledge, the first Jorune Fanzine*, appears in
England to begin the tradition of fan built support materials.
1990s - Chessex brings out a Third Edition of the game
and additional supplements. Fanzine Sholari and Borkelby's
Folly appear with three issue each to add to Jorune lore.
Online forums and mailing lists provide a new channel for
Jorunis to reach each other.. Alien Logic, the
computer game set on the world of Jorune, is released to
critical acclaim, but is also just before "first person
shooters" take over the computer game industry.
2000s - Danstead Traveller, Annals of the
Tan Soor Historical Society, and the essays by Sholari
James continue to feed the love of Jorune. A few Facebook
pages for Jorune appear.
2010s - Several people come together to create a new
core for Jorune material, including the edtiors of the
previous fanzines, Sholari James, and new talent. Return to Jorune becomes a
'thing' (as the kids say). So does return2jorune@gmail.com,
where people can get in touch.
ORFA is a minimalist role playing games system used to
present NPCs for new Jorune material. It can also be used as a
functional game system for newcomers, or for established games
who want to play and don't have time to learn each others
favorite system.
Want to do something? You try by rolling one die. Take
applicable Stats (never more than three) and any applicable
named skill(s), apply modifiers before the roll. That gives
you your Target Number. Roll 1d20 and if you roll your Target
number, or less, you succed. The difference between the Target
number and the number on your d20 gives you the "degree of
success" (or points of damage, if your action is part of a
combat).
Why another gaming system? Because gamers develop their
favorite game system and become worse than religious fanatics
with their devotion to OTS - the One True System.
Game systems are like ice cream; you like what you like and
anyone who doesn't like pistaccio is a heathen.
ORFA is a way to get playing FAST and to fulfill the purpose
of role playing games - to have FUN.
And it's free.
¬ Go to free downloads