
Player Worldbook
Jorune as the people who live there know it: the Tauther Guide for newcomers to Burdoth, the peoples and professions, daily life and prices, Isho and the dyshas, and the glossary, calendar, gazetteer and maps.
Download PDFFive free PDFs. Players need only the Player Worldbook. The Sholari, who runs the game, needs both Worldbooks and any of the adventures.

Jorune as the people who live there know it: the Tauther Guide for newcomers to Burdoth, the peoples and professions, daily life and prices, Isho and the dyshas, and the glossary, calendar, gazetteer and maps.
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What is really true about Jorune: running the game, the world’s history, Burdoth, Ardoth, the Sobayid, the realms and peoples, the bestiary, technology, encounters and campaigns, plus a Designer’s Appendix for anyone building rules.
Download PDFThe three published adventures for the third edition, restored with their original text, maps and art, and with the game numbers turned into plain description.

Two teenagers have vanished from a durlig farm in the Gauss Valley. An introductory adventure for four beginning characters, with pre-generated characters included.
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A passage out of Jasp aboard a new crystal schooner, a kidnapping in the main salon, and the skyrealms of the northern Temauntro.
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A trek through the darker side of Jorune: the wild land of Sillipus, slavers and the Blue Legion, and the ramian Gire who raid the southern trade routes.
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