Innocents of Gauss
Two teenagers are missing from Tibadi Lerrin. Four of their neighbors go to find them.
You play the four young toth the lerrin sends out: Drethro, Jan, Kellin and Sash. Read each section and choose what they do. Some choices belong to one of the four and disappear if that one can no longer make them.
The world behind this story, its peoples, creatures, Earth-Tec and words, is set out in full in the Skyrealms of Jorune: Worldbook. The cards and the glossary here quote it and give its page numbers, so you can read further on anything you meet.
There are no dice to roll. The record sheet keeps track of wounds on the Worldbook's scale, from light to mortal, along with your purse, your pack and what you have learned. You can step back one choice at any time, the way you would keep a finger in the page.
Skyrealms of Jorune